Posts Tagged ‘Hot Fix’

Hot Fixes – 7/31/2009

Greetings!

We have the following set of Hot Fixes for you today:

General Changes & Bug Fixes

  • Resolved an issue that was causing characters to drop out of combat animation when they moved.

Land of the Dead

General

  • Groups will now be properly rewarded for successfully defending more than one instance invasion.

Tomb of the Vulture Lord

  • The Fire Traps will now be more forgiving.
  • Chamber of the Vulture Lord: King Amenemhetum will no longer reset in phase III.
  • Hall of Awakening: High Priest Herakh will no longer enrage at the incorrect time.
  • Sepulcher of Swords Public Quest: High Priest Herakh will now correctly reset after a party wipes regardless of whether players are using self-resurrection abilities.

Combat and Careers

General

Tank Archetype Morale Abilities

  • Distracting Bellow: The damage reduction debuff from this Morale Ability will no longer reduce outgoing damage against targets that are being guarded.
  • Immaculate Defense: The incoming damage reduction self-buff from this Morale Ability will no longer stack with the damage reduction from Guard

Bright Wizard

  • Burn Through: This tactic will no longer cause the damage from the Lingering Fires tactic to trigger on Pyroclastic Surge.

Choppa

  • Wild Choppin’: Fixed a bug that prevented this ability from doing damage to some of the targets.

Disciple of Khaine

  • Khaine’s Blessing: The auto-attack speed increase will no longer stack with other auto-attack speed increases.

Engineer

  • Hand Crafted Scope: The auto-attack speed increase will no longer stack with other auto-attack speed increases.

Marauder

  • Terrible Embrace: This ability will now only check your target’s defense once and no longer checks the caster for defense chance.

Shaman

  • I’ll Take That: This ability will now properly heal the defensive target for 150% of the damage done.

Slayer

  • Push for More: The auto-attack speed increase will no longer stack with other auto-attack speed increases.

Sorcerer

  • Wind-Woven Shell: The damage reduction from this Morale Ability will no longer stack with “Guard”.

Warrior Priest

  • Hastened Divinity: The auto-attack speed increase will no longer stack with other auto-attack speed increases.

White Lion

  • Fetch: This ability will now only check your target’s defense once and no longer check the caster for defense chance.

Witch Hunter

  • Inquisitor’s Fury: The auto-attack speed buff will no longer stack with other auto-attack speed buffs.

Content

Quests

  • Faith is Madness: Knight Reinhard will no longer leave when players complete this quest, and he will now allow other players to speak with him.

Public Quests

  • Pure Power: This Public Quest will no longer complete itself if left unattended.

Dungeons

Bastion Stair

  • Many monsters throughout the Bastion Stair had higher-than-intended health and auto-attack damage values. These monsters have been adjusted to present a more appropriate level of challenge.•    Azuk’Thul (Left wing, third PQ boss): This monster’s overall damage output has been reduced.
  • Lord Slaurith (Right wing, instance boss):  The cooldown and duration of Slaurith’s Bloodpulse ability have been increased, and the ability’s damage has been reduced. Also, the radius of the effect has been reduced to more closely match that of the power’s visual effect.
  • Lord Slaurith (Right wing, instance boss):  Removed Silence ability.
  • Brass Skullhowler (Middle wing, third PQ, stage 5):  Removed the Obliterate ability from this monster. Also, the Brass Skullhowler will no longer deal damage over time when carrying a skull.
  • Kaarn the Vanquisher (Middle wing, instance boss):  Kaarn’s enrage timer has been extended, his dual-wield auto-attack damage has been reduced, and his abilities and icons will now rotate through the fight as intended.
  • Skull Lord Var’ithrok (Dungeon Boss): The damage-over-time of the Volatile Injection ability and the damage ticks from Bloodwrath have both been reduced.

Items

  • Renown merchant armor and weapons now have talisman slots.  Please note: if you have purchased an item that did not have a talisman slot, you may need to zone or relog in order for the change to take effect.
  • Potion of Tahoth: An issue was fixed that caused the free AP charge to last longer than intended.

Realm vs. Realm

Scenarios

  • Flag Carrier’s Exhaustion will now be properly stripped once the flag carrier captures the flag.

Hot Fixes – 7/13/2009

Greetings!

Hope everyone has had a healthy breakfast and a warm cup of coffee, and of course to round out your balanced breakfast, here’s some Hot Fixes!

Land of the Dead

General Changes & Bug Fixes

  • Players who defeat King Amenemhetum will properly receive credit towards the Fifth Fragment of the Superior Ward.
  • Players who deafeat Saa Khasef, Bennu Apeht, Hapu Shebikef, and Tsekani Heyafa will properly receive credit towards the Fifth Fragment of the Greater Ward.
  • Fixed an issue that was causing players to be teleported from areas near the Order warcamp to the Library of Zandri.

Realm vs. Realm

Capital Cities

  • Fixed an issue that could in some cases cause Torvug to become unattackable, giving an erroneous “target out of range” message to players.

Open RvR

  • Battlefield Objective domination timers will now reset only when the attackers have killed the defending guards and captured the flag.

Scenarios

  • Players will now receive Renown for capturing a zone while they are in the Scenario associated with that zone.

Hot Fixes – 6/27/2009

Greetings! brbrWhile everyone has been out there pounding away at the desert sands of the Land of the Dead, we’ve been hard at work pounding away at these Hot Fixes:brbrspan style=color: rgb(205, 71, 7); font-weight: bold;Land of the Dead/spanbrbrspan style=font-weight: bold;General Changes amp; Bug Fixes/spanbrulliAmbient Dust Devils can no longer be damaged by area-of-effect spells./liliLair Glyph objects can no longer be damaged with area-of-effect spells./liliTest monsters have been removed from the Necropolis./liliFixed an issue that prevented players from using the effects from their pocket items./liliPlayers will no longer be branded cowards after successfully purging a Land of the Dead instance./liliPlayers will now correctly receive a loot chest after successfully defending a Land of the Dead instance from invasion.br/li/ulspan style=font-weight: bold;Quests/spanbrulliFour Tombs for Four Pillars: Raven’s Wing will now spawn properly in the waypoint location for the associated steps of this quest chain./liliThe Keys of Zandri: Aloysius Roemer will now spawn properly in the waypoint location for the associated steps of this quest chain.br/li/ulspan style=font-weight: bold;Public Quests/spanbrulliRicci’s Raiders: The bandit groups required to begin this Public Quest will now respawn correctly and consistently./li/ulspan style=font-weight: bold;Lairs/spanbrulliLair Boss Loot Drops: Fixed an issue causing Lair bosses to drop Silver Ankhs as loot, in addition to awarding a Silver Ankh directly to each player. Lair bosses will no longer drop these additional Silver Ankhs./liliThe Tomb of the Moon: Fixed an issue with the Bride Aura’s. This fix will ensure that all players can see now the visual effect for this ability./liliThe Temple of the Sun: Saa Khasef will not cast Disruptive Force on players who are standing in the Mists of Eternity.br/li/ulspan style=font-weight: bold;The Tomb of the Vulture Lord/spanbrulliHall of Awakening: Corrected an issue with this encounter in which the High Priest Herakh would not reset correctly when the party wiped./liliHall of Awakening: Corrected an issue with this encounter in which the Immortal Champions “Guard” ability was not being removed correctly from the High Priest Herakh in some situations, causing him to take too little damage and become more difficult to kill than intended./liliSepulcher of Swords: High Priest Herakh can now be properly targeted
and attacked after teleporting, allowing players more time to damage
him before he becomes enraged.br/li/ulspan style=font-weight: bold; color: rgb(205, 71, 7);Items/spanbrulliFractured Crystals: These talismans will now place the correct effect on the items they are slotted into./liliTyrant Armor: Fixed an issue with the broken items that are repaired into Tyrant armor set pieces. As a result of this fix, players will no longer loot a broken Tyrant armor set item that they cannot use. Players whom have been affected by this issue may submit an in-game appeal using the “Missing Item” catagory to have the item replaced with the correct repairable Tyrant armor piece for their Career.br/li/ulspan style=font-weight: bold; color: rgb(205, 71, 7);RvR/spanbrulliExpedition Resources may now be obtained from Tier 4 RvR guards./liliTier 4 High Elf and Dark Elf zones will now properly contribute resources to the Land of the Dead expedition.br/li/ulbr

Hot Fixes – 5/29/2009

Greetings!

While we’re hard at work testing Game Update 1.3 on the Public Test Server, we still have many Hot Fixes coming your way. Here’s today’s round of Hot Fixes:

Content

Quests

  • Time to Waaagh!: Players will now be given clear directions where to use the War Bellow in order to summon Wazgit.

Public Quests

  • The Enemy Within: Peasants will now more consistently be able to escape, which will resolve an issue that could in some cases stop the Public Quest from progressing properly.
  • The Ebon Keep: Fixed an issue that could allow Destruction realm players to attack the monsters in Stage 1 of this Empire Chapter 22 Public Quest.
  • The Shrine of Tethlis: Fixed an issue that was preventing all of the monsters from spawning, which in turn was preventing players from being able to advance the Public Quest to stage 2.

Realm vs. Realm

  • In a further effort to improve server stability during Fortress raids, we have adjusted the population cap limits in a Fortress area when the campaign has advanced to the Fortresses. Population caps for both sides have both been slightly lowered, however the ratio of attackers to defenders remains similar.
  • Guards have been added to the refugee camps in The Maw and Reikwald that spawn when the corresponding city becomes contested.
  • The outer door oil pad in Hatred’s Way Keep will now be able to be hit with ranged abilities from the ground.
  • Keep upgrade agents will now respawn after a server shut down, if the Keep is claimed.
  • Additional guards have been added to Mudja’s Warcamp in Thunder Mountain.
  • Fixed an issue that was causing the zone point exits from the Tier 2 Gates of Ekrund Scenario not to function.

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