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	<title>Bringer Of Ouchies &#187; Hot Fix</title>
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		<title>Hot Fix Notes &#8211; 9/3/2009</title>
		<link>http://herald.warhammeronline.com/warherald/NewsArticle.war?id=915</link>
		<comments>http://herald.warhammeronline.com/warherald/NewsArticle.war?id=915#comments</comments>
		<pubDate>Thu, 03 Sep 2009 20:19:20 +0000</pubDate>
		<dc:creator>Faim</dc:creator>
				<category><![CDATA[Offical WAR news]]></category>
		<category><![CDATA[Hot Fix]]></category>

		<guid isPermaLink="false">http://915</guid>
		<description><![CDATA[Greetings!<br /><br />Below are today's round of Hot Fix notes. <br /><br />Please note: There are several fixes pertaining to the Wild Hunt Live Event that we identified as a result of player feedback. Thank you for continuing to provide feedback both in game and on the Official Forums. <br /><br /><span>Wild Hunt Live Event</span><br /><br /><span style="font-weight: bold">General</span><br /><ul><li>The Stag of Kurnous will now grant tome credit upon death.</li><li>Adjusted the difficulty in the Tiers 1 and 2 Hunter’s Vale instance to be more appropriate to their target level.</li><li>Spirit of Kurnous will now remain spawned indefinitely during the Wild Hunt event, instead of despawning upon public quest completion.<br /></li></ul><span style="font-weight: bold">Public Quests</span><br /><ul><li>Hunter’s Vale: Shaman and Squig Herder rewards have been corrected for this Public Quest.</li><li>The Curse of Kurnous: This Public Quest will now be available immediately after reset of a successful completion.<br /></li></ul><span style="font-weight: bold">Quests</span><br /><ul><li>Render Unto Kurnous: The tier one, tier two and tier three versions of this quest now properly direct players where to go.</li></ul><span>Combat and Careers</span><br /><br /><span style="font-weight: bold">Chosen</span><br /><ul><li>All Auras: Auras will no longer persist while under the effects of the Coward’s Reward debuff.</li></ul><span style="font-weight: bold">Knight of the Blazing Sun</span><br /><ul><li>All Commands: Commands will no longer persist while under the effects of the Coward’s Reward debuff.</li></ul><span style="font-weight: bold">Warrior Priest</span><br /><ul><li>Judgment: This ability will once again build Righteous Fury.</li></ul><span>Land of the Dead</span><br /><br /><span style="font-weight: bold">Tomb of the Vulture Lord</span><br /><br /><span style="font-weight: bold">Public Quests</span><br /><ul><li>Temple of Ualatp: Corrected an issue preventing the ground symbols in the this Public Quest from being visible.</li></ul><span>Realm vs. Realm</span><br /><br /><span style="font-weight: bold">Campaign / Open RvR</span><br /><ul><li>Coward’s Reward: This ability will now correctly override other shape changing abilities.</li><li>Shining Way: Fixed an issue that was preventing the siege ram pads from spawning in the correct location.<br /></li></ul><br />]]></description>
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		<title>Hot Fix Notes &#8211; 8/31/2009</title>
		<link>http://herald.warhammeronline.com/warherald/NewsArticle.war?id=909</link>
		<comments>http://herald.warhammeronline.com/warherald/NewsArticle.war?id=909#comments</comments>
		<pubDate>Mon, 31 Aug 2009 22:45:57 +0000</pubDate>
		<dc:creator>Faim</dc:creator>
				<category><![CDATA[Offical WAR news]]></category>
		<category><![CDATA[Hot Fix]]></category>

		<guid isPermaLink="false">http://909</guid>
		<description><![CDATA[Greetings!<br /><br />We have the following Hot Fixes for you today:<br /><br /><span>Combat and Careers<br /><br /></span><span style="font-weight: bold">Disciple of Khaine</span><br /><ul><li>Curse of Khaine: Fixed an issue that caused this Tactic to work on effects other than healing.</li><li>Transferred Focus: Fixed an issue that caused this Tactic to work on effects other than healing.<br /></li></ul><span style="font-weight: bold">Knight of the Blazing Sun</span><br /><ul><li>Auras: Fixed an issue in which auras that de-buffed the surrounding enemies would no longer apply to new targets after the first enemy target died.</li></ul><br /><span>Content</span><br /><br /><span style="font-weight: bold">Dungeons</span><br /><ul><li>Warpblade Tunnels: Corrected an issue with the damage dealt by the Warpblade Assassin’s “Throwing Star” ability.</li></ul><span>Items</span><br /><ul><li>Chalice of the Sandstorm: Corrected this item’s Soul Essence regen to bring it in line with other very rare chalices in the game.</li><li>Qhaysh Chalice: Corrected this item’s Soul Essence regen to bring it in line with other very rare chalices in the game.</li><li>Summoning Stones: The amount of time a player is given to accept a summon has been reduced.<br /></li></ul><span>Land of the Dead</span><br /><br /><span style="font-weight: bold">Tomb of the Vulture Lord</span><br /><span style="font-weight: bold"><br />Public Quests</span><br /><ul><li>Regiment of Khsar: Khsar Militiamen will now properly contribute toward completion of this Public Quest.</li></ul><br /><span>Realm vs. Realm<br /><br /></span><span style="font-weight: bold">Campaign / Open RvR</span><br /><ul><li>Butcher’s Pass: The ramp has been cleared of unnecessary objects.</li></ul><span style="font-weight: bold">Scenarios</span><br /><ul><li>Logrin’s Forge: Fixed an area of the zone geometry that was causing players to become stuck.</li></ul><br />]]></description>
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		<title>Hot Fixes &#8211; 8/26/2009</title>
		<link>http://herald.warhammeronline.com/warherald/NewsArticle.war?id=905</link>
		<comments>http://herald.warhammeronline.com/warherald/NewsArticle.war?id=905#comments</comments>
		<pubDate>Wed, 26 Aug 2009 20:00:27 +0000</pubDate>
		<dc:creator>Faim</dc:creator>
				<category><![CDATA[Offical WAR news]]></category>
		<category><![CDATA[Hot Fix]]></category>

		<guid isPermaLink="false">http://905</guid>
		<description><![CDATA[Greetings!<br /><br />We have the following round of Hot Fixes for you today:<br /><br /><span>General Changes &#38; Bug Fixes</span><br /><ul><li>We continue to make ongoing improvements to client and server stability.</li><li>Fixed an issue that was causing players to drop Scarabs and Soul Talismans when killed outside of the Land of the Dead.<br /></li></ul><span>Combat and Careers</span><br /><br /><span style="font-weight: bold">Shadow Warrior</span><br /><ul><li>Bullseye: Fixed an issue which prevented this Tactic from working properly.</li></ul><span>Content</span><br /><br /><span style="font-weight: bold">Quests</span><br /><ul><li>Enemies Abound: Players will now be able to locate the suspicious characters that they need to interrogate for this quest.</li></ul><span>Crafting</span><br /><br /><span style="font-weight: bold">Talisman Making</span><br /><ul><li>Gatestone: This item can now be crafted by players with a Talisman Making skill lower than 200.</li><li>Portalstone: This item can now be crafted by players with a Talisman Making skill lower than 200.<br /></li></ul><span>Land of the Dead</span><br /><br /><span style="font-weight: bold">General</span><br /><ul><li>The weapon and armor merchants in the Land of the Dead have had an overhaul.&#160; You will now be able to find all of the available items on the correct merchants (weapons on the Weapon Merchant, armor on the Armor Merchant).</li></ul><span style="font-weight: bold">The Necropolis of Zandri</span><br /><ul><li>Nekh Akhet will now use his abilities against Destruction characters.</li></ul><span style="font-weight: bold">Public Quests</span><br /><ul><li>Tomb of the Vulture Lord: Players entering the Temple of Ualatp Public Quest in the Necropolis of Zandri will properly receive the Dig ability.</li></ul><span style="font-weight: bold">The Tomb of the Vulture Lord</span><br /><ul><li>King Amenemhetum will no longer pull players into the Casket of Souls when he has low health.</li></ul><span>Items</span><br /><ul><li>Goldweed: This item once again has multiplying properties in addition to stabilizing properties.</li><li>Khutep’s Throwing Axe: Corrected an issue that caused this item not to have a buy value.</li><li>Nehekharan Ritual Ornament: Corrected an issue that caused this item not to have a buy value.</li><li>Scorpion’s Shroud: Players who are eligible for this reward item can now receive the item through the in-game mail system.</li><li>Summoning Stone: This item is now sold for less than the cost of the materials needed to craft it.</li><li>Summoning Stone: Corrected an issue that allowed players to summon groupmates into the Land of the Dead when their Realm did not control it.<br /></li></ul><span>Realm vs. Realm</span><br /><br /><span style="font-weight: bold">Campaign / Open RvR</span><br /><ul><li>The Battlefield Objectives in Chrace will again display their conditions from inside the flag areas.</li></ul><span style="font-weight: bold">Capital Cities</span><br /><ul><li>Order players will now zone correctly when entering contested Altdorf from the Reikwald side Entrance.</li></ul><br />]]></description>
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		<item>
		<title>Hot Fixes &#8211; 8/20/2009</title>
		<link>http://herald.warhammeronline.com/warherald/NewsArticle.war?id=898</link>
		<comments>http://herald.warhammeronline.com/warherald/NewsArticle.war?id=898#comments</comments>
		<pubDate>Thu, 20 Aug 2009 14:29:42 +0000</pubDate>
		<dc:creator>Faim</dc:creator>
				<category><![CDATA[Offical WAR news]]></category>
		<category><![CDATA[Hot Fix]]></category>

		<guid isPermaLink="false">http://898</guid>
		<description><![CDATA[<span>Greetings!</span><br /><br /><span>Now that v1.3.1 is live, we have some additional Hot Fixes for you!</span><br /><br /><span>Stability &#38; Performance Fixes</span><br /><ul><li><span>Fixes to correct client and server instability issues introduced with v.1.3.1, including the CTD issue that was affecting some players.</span><br /></li></ul><br /><span>General Changes &#38; Bug Fixes</span><br /><ul><li>Destruction players in Dark Elf Chapter 1 will no longer be turned into a chicken</li><li>Dwarf Players near Greenskin chapter 1 will no longer respawn in the Greenskin Camp.</li></ul><span><span>Content</span><br /><br />General</span><br />
<ul><li><span>Admiral Sternbrow will no longer get himself stuck in the Ironclad's doorway.</span><span></span></li><li><span>The zone portals leaving Black Fire Pass will again allow passage to Barak Varr and Black Crag.</span><br /></li></ul><span>Dungeons</span><br /><br /><span>Bilerot Burrow</span><br /><span></span><ul><li><span>Ssyridian Morbidae: The Rotting Zymosis ability will dispel from players when he dies.</span><span></span></li><li><span>Barthalameous the Sickly: Nurglings spawned from Death’s Head will automatically die after 25 seconds.</span></li><li><span></span><span>The Bile Lord : Corrected an issue causing Diseased Ground to tick damage faster than intended.</span><br /></li></ul><span>Lost Vale</span><br /><ul><li><span>Fixed an issue that was causing the Vale Thornfiends and Vale Guardians to do too much damage.</span></li></ul><span></span><span>Land of the Dead</span><br /><br /><span>Tomb of the Vulture Lord</span><br /><ul><li><span>Adom Fusa’ni’s Essence will now spawn after completion of The Regiment of Khsar</span></li></ul><span>Realm vs. Realm</span><br /><br /><span>Campaign / Open RvR</span><br /><ul><li><span>The Battlefield Objective guards in Eataine and Caledor will no longer constantly tether or reset health while in combat.</span><span></span></li><li><span>The Southern Garrison postern doors are now functioning properly.</span><br /></li></ul><span>Scenarios</span><br /><ul><li><span>Battle for Praag: Fixed an area of the map that could cause players to become stuck</span><span></span></li><li><span>Caledor Woods: This scenario’s objective flag is now properly spawning</span><span></span></li><li><span>Nordenwatch: Extra guards have been added to the Order spawn area.</span><br /></li></ul>]]></description>
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		<title>Hot Fixes &#8211; 7/31/2009</title>
		<link>http://herald.warhammeronline.com/warherald/NewsArticle.war?id=877</link>
		<comments>http://herald.warhammeronline.com/warherald/NewsArticle.war?id=877#comments</comments>
		<pubDate>Fri, 31 Jul 2009 16:24:25 +0000</pubDate>
		<dc:creator>Faim</dc:creator>
				<category><![CDATA[Offical WAR news]]></category>
		<category><![CDATA[Hot Fix]]></category>

		<guid isPermaLink="false">http://877</guid>
		<description><![CDATA[Greetings!<br /><br />We have the following set of Hot Fixes for you today:<br /><br /><span>General Changes &#38; Bug Fixes</span><br /><ul><li>Resolved an issue that was causing characters to drop out of combat animation when they moved.</li></ul><span>Land of the Dead</span><br /><br /><span style="font-weight: bold">General</span><br /><ul><li>Groups will now be properly rewarded for successfully defending more than one instance invasion.</li></ul><span style="font-weight: bold">Tomb of the Vulture Lord</span><br /><ul><li>The Fire Traps will now be more forgiving.</li><li>Chamber of the Vulture Lord: King Amenemhetum will no longer reset in phase III.</li><li>Hall of Awakening: High Priest Herakh will no longer enrage at the incorrect time.</li><li>Sepulcher of Swords Public Quest: High Priest Herakh will now correctly reset after a party wipes regardless of whether players are using self-resurrection abilities.<br /></li></ul><span>Combat and Careers</span><br /><br /><span style="font-weight: bold">General</span><br /><br /><span style="font-weight: bold">Tank Archetype Morale Abilities</span><br /><ul><li>Distracting Bellow: The damage reduction debuff from this Morale Ability will no longer reduce outgoing damage against targets that are being guarded.</li><li>Immaculate Defense: The incoming damage reduction self-buff from this Morale Ability will no longer stack with the damage reduction from Guard<br /></li></ul><span style="font-weight: bold">Bright Wizard</span><br /><ul><li>Burn Through: This tactic will no longer cause the damage from the Lingering Fires tactic to trigger on Pyroclastic Surge.</li></ul><span style="font-weight: bold">Choppa</span><br /><ul><li>Wild Choppin’: Fixed a bug that prevented this ability from doing damage to some of the targets.</li></ul><span style="font-weight: bold">Disciple of Khaine</span><br /><ul><li>Khaine’s Blessing: The auto-attack speed increase will no longer stack with other auto-attack speed increases.</li></ul><span style="font-weight: bold">Engineer</span><br /><ul><li>Hand Crafted Scope: The auto-attack speed increase will no longer stack with other auto-attack speed increases.</li></ul><span style="font-weight: bold">Marauder</span><br /><ul><li>Terrible Embrace: This ability will now only check your target’s defense once and no longer checks the caster for defense chance.</li></ul><span style="font-weight: bold">Shaman</span><br /><ul><li>I’ll Take That: This ability will now properly heal the defensive target for 150% of the damage done.</li></ul><span style="font-weight: bold">Slayer</span><br /><ul><li>Push for More: The auto-attack speed increase will no longer stack with other auto-attack speed increases.</li></ul><span style="font-weight: bold">Sorcerer</span><br /><ul><li>Wind-Woven Shell: The damage reduction from this Morale Ability will no longer stack with “Guard”.</li></ul><span style="font-weight: bold">Warrior Priest</span><br /><ul><li>Hastened Divinity: The auto-attack speed increase will no longer stack with other auto-attack speed increases.</li></ul><span style="font-weight: bold">White Lion</span><br /><ul><li>Fetch: This ability will now only check your target’s defense once and no longer check the caster for defense chance.</li></ul><span style="font-weight: bold">Witch Hunter</span><br /><ul><li>Inquisitor’s Fury: The auto-attack speed buff will no longer stack with other auto-attack speed buffs.</li></ul><span>Content</span><br /><br /><span style="font-weight: bold">Quests</span><br /><ul><li>Faith is Madness: Knight Reinhard will no longer leave when players complete this quest, and he will now allow other players to speak with him.</li></ul><span style="font-weight: bold">Public Quests</span><br /><ul><li>Pure Power: This Public Quest will no longer complete itself if left unattended.</li></ul><span style="font-weight: bold">Dungeons<br /><br />Bastion Stair</span><br /><ul><li>Many monsters throughout the Bastion Stair had higher-than-intended health and auto-attack damage values. These monsters have been adjusted to present a more appropriate level of challenge.•&#160;&#160; &#160;Azuk’Thul (Left wing, third PQ boss): This monster’s overall damage output has been reduced.</li><li>Lord Slaurith (Right wing, instance boss):&#160; The cooldown and duration of Slaurith’s Bloodpulse ability have been increased, and the ability’s damage has been reduced. Also, the radius of the effect has been reduced to more closely match that of the power’s visual effect.</li><li>Lord Slaurith (Right wing, instance boss):&#160; Removed Silence ability.</li><li>Brass Skullhowler (Middle wing, third PQ, stage 5):&#160; Removed the Obliterate ability from this monster. Also, the Brass Skullhowler will no longer deal damage over time when carrying a skull.</li><li>Kaarn the Vanquisher (Middle wing, instance boss):&#160; Kaarn’s enrage timer has been extended, his dual-wield auto-attack damage has been reduced, and his abilities and icons will now rotate through the fight as intended.</li><li>Skull Lord Var’ithrok (Dungeon Boss): The damage-over-time of the Volatile Injection ability and the damage ticks from Bloodwrath have both been reduced.<br /></li></ul><span>Items</span><br /><ul><li>Renown merchant armor and weapons now have talisman slots.&#160; Please note: if you have purchased an item that did not have a talisman slot, you may need to zone or relog in order for the change to take effect.</li><li>Potion of Tahoth: An issue was fixed that caused the free AP charge to last longer than intended.<br /></li></ul><span>Realm vs. Realm</span><br /><br /><span style="font-weight: bold">Scenarios</span><br /><ul><li>Flag Carrier’s Exhaustion will now be properly stripped once the flag carrier captures the flag.</li></ul><br />]]></description>
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		<item>
		<title>Hot Fixes &#8211; 7/13/2009</title>
		<link>http://herald.warhammeronline.com/warherald/NewsArticle.war?id=857</link>
		<comments>http://herald.warhammeronline.com/warherald/NewsArticle.war?id=857#comments</comments>
		<pubDate>Mon, 13 Jul 2009 15:34:26 +0000</pubDate>
		<dc:creator>Faim</dc:creator>
				<category><![CDATA[Offical WAR news]]></category>
		<category><![CDATA[Hot Fix]]></category>

		<guid isPermaLink="false">http://857</guid>
		<description><![CDATA[Greetings!<br /><br />Hope everyone has had a healthy breakfast and a warm cup of coffee, and of course to round out your balanced breakfast, here's some Hot Fixes!<br /><br /><span></span><span>Land of the Dead</span><br /><br /><span style="font-weight: bold">General Changes &#38; Bug Fixes</span><br /><ul><li>Players who defeat King Amenemhetum will properly receive credit towards the Fifth Fragment of the Superior Ward.</li><li>Players who deafeat Saa Khasef, Bennu Apeht, Hapu Shebikef, and Tsekani Heyafa will properly receive credit towards the Fifth Fragment of the Greater Ward.</li><li>Fixed an issue that was causing players to be teleported from areas near the Order warcamp to the Library of Zandri.<br /></li></ul><span>Realm vs. Realm</span><br /><br /><span style="font-weight: bold">Capital Cities</span><br /><ul><li>Fixed an issue that could in some cases cause Torvug to become unattackable, giving an erroneous “target out of range” message to players.</li></ul><span style="font-weight: bold">Open RvR</span><br /><ul><li>Battlefield Objective domination timers will now reset only when the attackers have killed the defending guards and captured the flag.</li></ul><span style="font-weight: bold">Scenarios</span><br /><ul><li>Players will now receive Renown for capturing a zone while they are in the Scenario associated with that zone.</li></ul> ]]></description>
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		<item>
		<title>Hot Fixes &#8211; 6/27/2009</title>
		<link>http://herald.warhammeronline.com/warherald/NewsArticle.war?id=850</link>
		<comments>http://herald.warhammeronline.com/warherald/NewsArticle.war?id=850#comments</comments>
		<pubDate>Sun, 28 Jun 2009 01:05:23 +0000</pubDate>
		<dc:creator>Faim</dc:creator>
				<category><![CDATA[Offical WAR news]]></category>
		<category><![CDATA[Hot Fix]]></category>

		<guid isPermaLink="false">http://850</guid>
		<description><![CDATA[Greetings! brbrWhile everyone has been out there pounding away at the desert sands of the Land of the Dead, we've been hard at work pounding away at these Hot Fixes:brbrspan style=color: rgb(205, 71, 7); font-weight: bold;Land of the Dead/spanbrbrspan style=font-weight: bold;General Changes amp; Bug Fixes/spanbrulliAmbient Dust Devils can no longer be damaged by area-of-effect spells./liliLair Glyph objects can no longer be damaged with area-of-effect spells./liliTest monsters have been removed from the Necropolis./liliFixed an issue that prevented players from using the effects from their pocket items./liliPlayers will no longer be branded cowards after successfully purging a Land of the Dead instance./liliPlayers will now correctly receive a loot chest after successfully defending a Land of the Dead instance from invasion.br/li/ulspan style=font-weight: bold;Quests/spanbrulliFour Tombs for Four Pillars: Raven’s Wing will now spawn properly in the waypoint location for the associated steps of this quest chain./liliThe Keys of Zandri: Aloysius Roemer will now spawn properly in the waypoint location for the associated steps of this quest chain.br/li/ulspan style=font-weight: bold;Public Quests/spanbrulliRicci's Raiders: The bandit groups required to begin this Public Quest will now respawn correctly and consistently./li/ulspan style=font-weight: bold;Lairs/spanbrulliLair Boss Loot Drops: Fixed an issue causing Lair bosses to drop Silver Ankhs as loot, in addition to awarding a Silver Ankh directly to each player. Lair bosses will no longer drop these additional Silver Ankhs./liliThe Tomb of the Moon: Fixed an issue with the Bride Aura’s. This fix will ensure that all players can see now the visual effect for this ability./liliThe Temple of the Sun: Saa Khasef will not cast Disruptive Force on players who are standing in the Mists of Eternity.br/li/ulspan style=font-weight: bold;The Tomb of the Vulture Lord/spanbrulliHall of Awakening: Corrected an issue with this encounter in which the High Priest Herakh would not reset correctly when the party wiped./liliHall of Awakening: Corrected an issue with this encounter in which the Immortal Champions “Guard” ability was not being removed correctly from the High Priest Herakh in some situations, causing him to take too little damage and become more difficult to kill than intended./liliSepulcher of Swords: High Priest Herakh can now be properly targeted
and attacked after teleporting, allowing players more time to damage
him before he becomes enraged.br/li/ulspan style=font-weight: bold; color: rgb(205, 71, 7);Items/spanbrulliFractured Crystals: These talismans will now place the correct effect on the items they are slotted into./liliTyrant Armor: Fixed an issue with the broken items that are repaired into Tyrant armor set pieces. As a result of this fix, players will no longer loot a broken Tyrant armor set item that they cannot use. Players whom have been affected by this issue may submit an in-game appeal using the “Missing Item” catagory to have the item replaced with the correct repairable Tyrant armor piece for their Career.br/li/ulspan style=font-weight: bold; color: rgb(205, 71, 7);RvR/spanbrulliExpedition Resources may now be obtained from Tier 4 RvR guards./liliTier 4 High Elf and Dark Elf zones will now properly contribute resources to the Land of the Dead expedition.br/li/ulbr]]></description>
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		<title>Hot Fixes &#8211; 5/29/2009</title>
		<link>http://herald.warhammeronline.com/warherald/NewsArticle.war?id=805</link>
		<comments>http://herald.warhammeronline.com/warherald/NewsArticle.war?id=805#comments</comments>
		<pubDate>Fri, 29 May 2009 21:05:30 +0000</pubDate>
		<dc:creator>Faim</dc:creator>
				<category><![CDATA[Offical WAR news]]></category>
		<category><![CDATA[Hot Fix]]></category>

		<guid isPermaLink="false">http://805</guid>
		<description><![CDATA[Greetings!<br /><br />While we're hard at work testing Game Update 1.3 on the Public Test Server, we still have many Hot Fixes coming your way. Here's today's round of Hot Fixes:<br /><br /><span style="font-weight: bold; color: rgb(205, 71, 7);">Content</span><br /><br /><span style="font-weight: bold;">Quests</span><br /><ul><li>Time to Waaagh!: Players will now be given clear directions where to use the War Bellow in order to summon Wazgit.</li></ul><span style="font-weight: bold;">Public Quests</span><br /><ul><li>The Enemy Within: Peasants will now more consistently be able to escape, which will resolve an issue that could in some cases stop the Public Quest from progressing properly.</li><li>The Ebon Keep: Fixed an issue that could allow Destruction realm players to attack the monsters in Stage 1 of this Empire Chapter 22 Public Quest.</li><li>The Shrine of Tethlis: Fixed an issue that was preventing all of the monsters from spawning, which in turn was preventing players from being able to advance the Public Quest to stage 2.<br /></li></ul><span style="font-weight: bold; color: rgb(205, 71, 7);">Realm vs. Realm</span><br /><ul><li>In a further effort to improve server stability during Fortress raids, we have adjusted the population cap limits in a Fortress area when the campaign has advanced to the Fortresses. Population caps for both sides have both been slightly lowered, however the ratio of attackers to defenders remains similar.</li><li>Guards have been added to the refugee camps in The Maw and Reikwald that spawn when the corresponding city becomes contested.</li><li>The outer door oil pad in Hatred’s Way Keep will now be able to be hit with ranged abilities from the ground.</li><li>Keep upgrade agents will now respawn after a server shut down, if the Keep is claimed.</li><li>Additional guards have been added to Mudja’s Warcamp in Thunder Mountain.</li><li>Fixed an issue that was causing the zone point exits from the Tier 2 Gates of Ekrund Scenario not to function.<br /></li></ul><br />]]></description>
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		<title>Hot Fix 5/18/09 &#8211; Invader Crest Improvements</title>
		<link>http://herald.warhammeronline.com/warherald/NewsArticle.war?id=795</link>
		<comments>http://herald.warhammeronline.com/warherald/NewsArticle.war?id=795#comments</comments>
		<pubDate>Mon, 18 May 2009 19:29:25 +0000</pubDate>
		<dc:creator>Faim</dc:creator>
				<category><![CDATA[Offical WAR news]]></category>
		<category><![CDATA[Hot Fix]]></category>

		<guid isPermaLink="false">http://795</guid>
		<description><![CDATA[Greetings!<br /><br />The planned change to invaders crests announced on Friday is now live:<br /><br /><ul><li>Existing Invader Crests have been replaced with an item that can convert into TWO normal Invader Crests.</li></ul><br />Please see the following Herald article for more information concerning this change. Thank you and have fun!<br /><br /><a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=794">Invader Token Cost Adjustments</a><br />]]></description>
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		<title>Hot Fix Notes &#8211; 05/14/09</title>
		<link>http://herald.warhammeronline.com/warherald/NewsArticle.war?id=791</link>
		<comments>http://herald.warhammeronline.com/warherald/NewsArticle.war?id=791#comments</comments>
		<pubDate>Thu, 14 May 2009 16:33:58 +0000</pubDate>
		<dc:creator>Faim</dc:creator>
				<category><![CDATA[Offical WAR news]]></category>
		<category><![CDATA[Hot Fix]]></category>

		<guid isPermaLink="false">http://791</guid>
		<description><![CDATA[<font size="3">Quartermaster Pricing Update</font><br /><br />We are pleased to announce that, following careful study of game metrics and valuable feedback from our players, we have completed a sweeping revision to the pricing of items available from RvR Quartermaster merchants.&#160; We think you'll be pleased with the results, as we've reduced the costs of many items by as much as 40 to 50 percent. Here are some other highlights of the change:<ul><li><span style="font-weight: bold;">Global Price Reduction:</span> We have reduced the amount of medallions needed to purchase many armor sets by up to 50% for the complete set.</li></ul><ul><li><span style="font-weight: bold;">Scaling Cost for Items: </span>We have adjusted the pricing of individual items, greatly reducing the costs for a few pieces of a set, and only slightly decreasing the price on the more rare pieces. Now there will always be one or two easy-to-obtain pieces and one or two pieces that are harder to obtain.</li></ul><ul><li><span style="font-weight: bold;">Player Drops Improved: </span>Previously, only players that were Rank 36 and higher would have a chance to drop Officer Medallions. We have expanded the level range at which these medallions can drop, and as a result, players that are Rank 30 and higher now have a chance to drop Officer Medallions.</li></ul><ul><li><span style="font-weight: bold;">Invader PQ Adjusted:</span> Capital city Invader Public Quests will now drop two Invader Crests by default. The cost of Invader Crests has also increased to reflect this. As a result of these changes, players will earn Invader equipment slightly faster then before, but will need to earn more crests to do so.</li></ul><ul><li><span style="font-weight: bold;">RvR Quest Rewards:</span> Players will now receive token rewards for the repeatable chain RvR quests available at warcamps, and for the defense quests available at Keeps, Fortresses, and Battlefield Objectives.</li></ul><font size="3">Content</font><br /><br /><span style="font-weight: bold;">General</span><br /><ul><li>Muck Chompas will no longer be affected by the Powder-Sniffin' Squig's explosion if they've been tagged for combat.</li></ul><br /><span style="font-weight: bold;">Public Quests</span><br /><ul><li>Battlegut Ogres: The Battlegut Gnoblars will respawn properly. </li></ul>]]></description>
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