Posts Tagged ‘Hot Fix’

Hot Fix Notes – 9/3/2009

Greetings!

Below are today’s round of Hot Fix notes.

Please note: There are several fixes pertaining to the Wild Hunt Live Event that we identified as a result of player feedback. Thank you for continuing to provide feedback both in game and on the Official Forums.

Wild Hunt Live Event

General

  • The Stag of Kurnous will now grant tome credit upon death.
  • Adjusted the difficulty in the Tiers 1 and 2 Hunter’s Vale instance to be more appropriate to their target level.
  • Spirit of Kurnous will now remain spawned indefinitely during the Wild Hunt event, instead of despawning upon public quest completion.

Public Quests

  • Hunter’s Vale: Shaman and Squig Herder rewards have been corrected for this Public Quest.
  • The Curse of Kurnous: This Public Quest will now be available immediately after reset of a successful completion.

Quests

  • Render Unto Kurnous: The tier one, tier two and tier three versions of this quest now properly direct players where to go.

Combat and Careers

Chosen

  • All Auras: Auras will no longer persist while under the effects of the Coward’s Reward debuff.

Knight of the Blazing Sun

  • All Commands: Commands will no longer persist while under the effects of the Coward’s Reward debuff.

Warrior Priest

  • Judgment: This ability will once again build Righteous Fury.

Land of the Dead

Tomb of the Vulture Lord

Public Quests

  • Temple of Ualatp: Corrected an issue preventing the ground symbols in the this Public Quest from being visible.

Realm vs. Realm

Campaign / Open RvR

  • Coward’s Reward: This ability will now correctly override other shape changing abilities.
  • Shining Way: Fixed an issue that was preventing the siege ram pads from spawning in the correct location.

Hot Fix Notes – 8/31/2009

Greetings!

We have the following Hot Fixes for you today:

Combat and Careers

Disciple of Khaine

  • Curse of Khaine: Fixed an issue that caused this Tactic to work on effects other than healing.
  • Transferred Focus: Fixed an issue that caused this Tactic to work on effects other than healing.

Knight of the Blazing Sun

  • Auras: Fixed an issue in which auras that de-buffed the surrounding enemies would no longer apply to new targets after the first enemy target died.

Content

Dungeons

  • Warpblade Tunnels: Corrected an issue with the damage dealt by the Warpblade Assassin’s “Throwing Star” ability.

Items

  • Chalice of the Sandstorm: Corrected this item’s Soul Essence regen to bring it in line with other very rare chalices in the game.
  • Qhaysh Chalice: Corrected this item’s Soul Essence regen to bring it in line with other very rare chalices in the game.
  • Summoning Stones: The amount of time a player is given to accept a summon has been reduced.

Land of the Dead

Tomb of the Vulture Lord

Public Quests

  • Regiment of Khsar: Khsar Militiamen will now properly contribute toward completion of this Public Quest.

Realm vs. Realm

Campaign / Open RvR

  • Butcher’s Pass: The ramp has been cleared of unnecessary objects.

Scenarios

  • Logrin’s Forge: Fixed an area of the zone geometry that was causing players to become stuck.

Hot Fixes – 8/26/2009

Greetings!

We have the following round of Hot Fixes for you today:

General Changes & Bug Fixes

  • We continue to make ongoing improvements to client and server stability.
  • Fixed an issue that was causing players to drop Scarabs and Soul Talismans when killed outside of the Land of the Dead.

Combat and Careers

Shadow Warrior

  • Bullseye: Fixed an issue which prevented this Tactic from working properly.

Content

Quests

  • Enemies Abound: Players will now be able to locate the suspicious characters that they need to interrogate for this quest.

Crafting

Talisman Making

  • Gatestone: This item can now be crafted by players with a Talisman Making skill lower than 200.
  • Portalstone: This item can now be crafted by players with a Talisman Making skill lower than 200.

Land of the Dead

General

  • The weapon and armor merchants in the Land of the Dead have had an overhaul.  You will now be able to find all of the available items on the correct merchants (weapons on the Weapon Merchant, armor on the Armor Merchant).

The Necropolis of Zandri

  • Nekh Akhet will now use his abilities against Destruction characters.

Public Quests

  • Tomb of the Vulture Lord: Players entering the Temple of Ualatp Public Quest in the Necropolis of Zandri will properly receive the Dig ability.

The Tomb of the Vulture Lord

  • King Amenemhetum will no longer pull players into the Casket of Souls when he has low health.

Items

  • Goldweed: This item once again has multiplying properties in addition to stabilizing properties.
  • Khutep’s Throwing Axe: Corrected an issue that caused this item not to have a buy value.
  • Nehekharan Ritual Ornament: Corrected an issue that caused this item not to have a buy value.
  • Scorpion’s Shroud: Players who are eligible for this reward item can now receive the item through the in-game mail system.
  • Summoning Stone: This item is now sold for less than the cost of the materials needed to craft it.
  • Summoning Stone: Corrected an issue that allowed players to summon groupmates into the Land of the Dead when their Realm did not control it.

Realm vs. Realm

Campaign / Open RvR

  • The Battlefield Objectives in Chrace will again display their conditions from inside the flag areas.

Capital Cities

  • Order players will now zone correctly when entering contested Altdorf from the Reikwald side Entrance.

Hot Fixes – 8/20/2009

Greetings!

Now that v1.3.1 is live, we have some additional Hot Fixes for you!

Stability & Performance Fixes

  • Fixes to correct client and server instability issues introduced with v.1.3.1, including the CTD issue that was affecting some players.

General Changes & Bug Fixes

  • Destruction players in Dark Elf Chapter 1 will no longer be turned into a chicken
  • Dwarf Players near Greenskin chapter 1 will no longer respawn in the Greenskin Camp.

Content

General

  • Admiral Sternbrow will no longer get himself stuck in the Ironclad’s doorway.
  • The zone portals leaving Black Fire Pass will again allow passage to Barak Varr and Black Crag.

Dungeons

Bilerot Burrow

  • Ssyridian Morbidae: The Rotting Zymosis ability will dispel from players when he dies.
  • Barthalameous the Sickly: Nurglings spawned from Death’s Head will automatically die after 25 seconds.
  • The Bile Lord : Corrected an issue causing Diseased Ground to tick damage faster than intended.

Lost Vale

  • Fixed an issue that was causing the Vale Thornfiends and Vale Guardians to do too much damage.

Land of the Dead

Tomb of the Vulture Lord

  • Adom Fusa’ni’s Essence will now spawn after completion of The Regiment of Khsar

Realm vs. Realm

Campaign / Open RvR

  • The Battlefield Objective guards in Eataine and Caledor will no longer constantly tether or reset health while in combat.
  • The Southern Garrison postern doors are now functioning properly.

Scenarios

  • Battle for Praag: Fixed an area of the map that could cause players to become stuck
  • Caledor Woods: This scenario’s objective flag is now properly spawning
  • Nordenwatch: Extra guards have been added to the Order spawn area.
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