Archive for June, 2009

Hot Fixes – 6/25/2009

Greetings!

We have the following Hot Fixes for you this evening:

Land of the Dead

General Changes & Bug Fixes

  • Fixed an issue that was preventing lair bosses in the Land of the Dead from dropping pocket items as rewards.

Quests

  • Tomb Kings Repeatable Quests will now award Golden Scarabs, while the Warcamp Invasion quests will award Silver Ankhs.
  • The following reward adjustments have been made to the Land of the Dead epic quest lines for the Realm of Destruction:
    • The “Keys of Zandri” quest line will now award a Silver Scarab for each step completed up to the final step, which awards a Golden Scarab.
    • The “The Key to the Casket” quest line will now award a Golden Scarab for each step completed up to the final step, which awards a Silver Ankh.
    • The “No Comin’ Back” quest line will now award a Golden Cartouche for each step completed up to the final step, which awards a Sacred Funerary Mask.
  • The following reward adjustments have been made to the Land of the Dead epic quest lines for the Realm of Order:
    • The “Four Tombs for Four Pillars” quest line will now award a Silver Scarab for each step completed up to the final step, which awards a Golden Scarab.
    • The “The Second Order of Business” quest line will now award a Golden Scarab for each step completed up to the final step, which awards a Silver Ankh.
    • The “The Dark Heart of Zandri” quest line will now award a Golden Cartouche for each step completed up to the final step, which awards a Sacred Funerary Mask.

Public Quests

  • Aerie of Death: Fixed an issue that was preventing Carrion from spawning in the second stage of the Public Quest, making it impossible to complete.
  • Ansu’s Charge: Fixed an issue that caused Ansu to use his “Skull of the Foe” ability on player healing abilities, making the Public Quest more difficulty to complete than originally intended.
  • Assault of Nekh Akhet: Fixed a bug that was causing Nekh Akhet to use his “Skull of the Foe” ability on player healing abilities, making the Public Quest more difficulty to complete than originally intended.
  • Carrion Nest: Fixed an issue that was preventing Carrion from spawning in the second stage of the Public Quest, making it impossible to complete.
  • Sepulchre of Dominion: Hierophant Eutra’ta will now correctly show up as a Lich, instead of a mummy.
  • Temple of Ualapt: Fixed an issue that would in some cases prevent all of the Architects from spawning in the first stage, making this Public Quest impossible to complete.

Lairs

  • The Tomb of the Moon: The door leading to Saa Khasef in the Tomb of the Moon will now open properly after a failed attempt.
  • The Tomb of the Moon: Bride Tamari’s “Tamari’s Scorn” ability will now function as intended, weakening Hapu Shebikef so that he can be harmed more easily.
  • The Tomb of the Moon: Fixed an issue causing Hapu Shebikef to have too much health, making him more difficult to kill than originally intended.
  • The Tomb of the Moon: This lair will now correctly issue a timestamp.
  • The Tomb of Stars: This lair will now correctly issue a timestamp.

Combat & Careers

Rune Priest

  • Immolating Grasp: This Tactic will no longer affect the duration of the lingering heal from Rune of Mending.

Content

General Changes & Bug Fixes

  • Ravaging Tuskgors will no longer drop Expedition Resources.

Items

  • Corrected an issue that was causing certain player-dropped items to be significantly rarer than intended.

Immediate Server Maintenance – Ironclaw

Status: Maintenance complete

Greetings!

We will be bringing the Ironclaw (Oceanic) server offline at 2:30 PM EDT for server maintenance. At this time we anticipate Ironclaw to be back online no later than 4:00 PM EDT.

We apologize for the short notice and thank you for your continued support.


Update:
3:10 PM EDT - The Ironclaw (Oceanic) server is now online. Welcome back!

Update: 2:30 PM EDT – The Ironclaw (Oceanic) server is now offline for maintenance.

Executive Producer’s Letter – Part 3

Everyone,

It is a time of change and progress here at Mythic. As we move forward,
I want you all to know that our love of MMOs, our passion for the
games we create, and our commitment to our fans is stronger than ever. Our
studio’s strength has always come from its talented and dedicated team;
Mythic is full of passionate, committed people who love MMOs and the
games they make. I, personally, have been with Mythic for almost 10
years and look forward to what the studio will build and offer fans
over the next 10 years!

We are committed to Warhammer, Ultima Online, and Dark Age of Camelot,
and have solid plans for each game. I look forward to discussing our
plans for of all of these games with you in the near future. This
month, as promised, I’d like to start by sharing some more details from
our plans for Warhammer’s continued development over the upcoming
months.

Over the past few weeks, we’ve reached out to many individuals and
guilds to share their thoughts, and we’ve been digging down into all of
the feedback we have received. As I stated last week, these discussions
led us to five key goals which will act as our compass in the months
ahead. Our five key goals for Warhammer are:

  1. Addressing concerns related to crowd control and area-of-effect abilities.
  2. Continuing to improve client and server stability and performance.
  3. Strengthening and improving the Tier 4 experience.
  4. Improving server population distribution, both in terms of overall population and Realm balance.
  5. Improving itemization and the overall distribution of “carrots” (fun rewards) throughout the game.

We’re
still working out the specifics, and as always the details are subject
to change, but we’ll share several examples of what we’re planning and
will continue to do so as more details for upcoming features come
together in the coming weeks. There’s a lot to cover, so let’s get
started!

The Fight for the Necropolis Has Begun!

Greetings!

The WAR has moved to the deadly sands of Neheraka and the Necropolis of Zandri. The brief respite provided to the victors of the Rise of the Tomb Kings Live Event has broken and their enemies have been unleashed upon the arid landscape!

With today’s server opening, the Realms of Destruction and Order can now turn in their Expedition Resources to the Expedition Quartermasters found in the warcamps and the capital cities. Today also marks the first example of the Realm Resource Handicap system in action. Realms that previously were locked out of the Land of the Dead will find that, due to time without access, their ability to gather resources is much accelerated. Please note that this acceleration will only occur when one Realm has not gained access to the Land of the Dead for an extended period of time.

Please join in the discussion of the Land of the Dead on the Official Forums.

Let the sands of Neheraka run red!

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